Rules
The rules of war.
Everything Greenwood does with money happens on chain from one treasury wallet. The game logic runs on the site and every number here is public.
Clans
Every coin launched through the launch form is a clan. It trades on a pons v2 bonding curve on Robinhood Chain until the curve fills, then it graduates to a DEX pool and becomes a legend. Legends keep their record but no longer raid.
Each trade on the curve pays a tax in ETH to the treasury, fixed on chain at launch: 2% to the platform, 1% to the war chest, and 1% or 2% to the founder, whichever they chose. So the total is 4% or 5%. The founder's cut is paid in ETH to the launching wallet once 0.001 ETH has built up. The curve itself also charges pons' 1% fee.
Raids
Raids run in rounds of 30 minutes, aligned to the clock in UTC. At the start of each round every clan with a trade in the last 24 hours enters the draft. Clans are sorted by market cap and paired with a neighbour, so fights are between similar sizes. Every other round the pairing skips one inside groups of four, so the same two clans don't meet every time. With an odd number of clans, the smallest sits the round out.
A raid lasts one round. Each wallet scores for the clan it trades:
- 1000 points per ETH of net buying (buys minus sells), so dumping costs points.
- 5 points per wallet that bought at least 0.001 ETH.
- 25 more if that wallet never bought the clan before the raid: a recruit.
The side with more points wins. If neither side scores above zero, or the scores are equal, it's a draw. Ratings move by Elo (K = 32, everyone starts at 1000). The treasury's own buybacks never count.
Trophies: the loser pays
The raid trophy is 80% of both clans' war chest for that round, 0.8% of every trade on either side. The treasury uses it to buy the winner on its curve and sends the tokens to the burn address 0x…dEaD. So the loser's trading pays to pump and shrink the winner.
Trophies under 0.0003 ETH, draws, and trophies of clans that graduated before the buyback go to the Arena vault instead. Buybacks run as soon as the treasury has claimed the tax from the curves.
The Arena
The Arena runs in rounds of 60 minutes. At the start of each round the top 3 active clans by rating each face a stock: TSLA, NVDA, AAPL, COIN, HOOD, AMZN, META, MSFT, GOOGL, AMD, PLTR, MSTR, rotating. The clan's price in dollars (curve price × ETH/USD) is compared with the stock's price change over the same round. Outside US market hours the stock price stands still, so the meme only has to rise.
Anyone can back a side for free, with a wallet signature or from Telegram, during the first 15 minutes of the round. A right call earns 100 glory.
The Arena vault collects the other 20% of every war chest, plus the trophies no one won. When the round settles, the whole vault is split evenly between the clans that beat their stock and spent on buybacks and burns. If no meme wins, the vault rolls over to the next round.
Glory and seasons
A season lasts 14 days. A warrior's glory is the points they personally brought their clan in raids, doubled when the clan wins, plus Arena calls. Clans rank by raid wins in the season. Ratings carry over between seasons. See the leaderboard.
Risks
Not investment advice. Memecoins can lose all their value, and burns don't change that. pons v2 is not audited. Scores come from the site's indexer, which reads the chain every ten minutes. Stock prices come from a public market data feed and are the underlying shares' prices, not a tokenized stock's pool. Picking a side in the Arena costs nothing and pays no money, only glory.